

KidsConnect
KidsConnect
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Parents today juggle work, home, and parenting, often struggling to keep children engaged in household responsibilities without constant reminders or conflict.
Parents today juggle work, home, and parenting, often struggling to keep children engaged in household responsibilities without constant reminders or conflict.
Parents today juggle work, home, and parenting, often struggling to keep children engaged in household responsibilities without constant reminders or conflict.
“How might we design an intuitive and engaging application that transforms household task management into a positive family experience, encouraging participation, and offering flexible, non-financial rewards suited to diverse family routines?”
“How might we design an intuitive and engaging application that transforms household task management into a positive family experience, encouraging participation, and offering flexible, non-financial rewards suited to diverse family routines?”
“How might we design an intuitive and engaging application that transforms household task management into a positive family experience, encouraging participation, and offering flexible, non-financial rewards suited to diverse family routines?”
My role
My role
My role
UX Designer, Researcher
Conducted user interviews, surveys, and usability tests to gather actionable insights from caregivers.
Planned and analyzed findings, and iterated designs to enhance the user experience.
Maintained clear documentation and facilitated team communication to align on goals and deliver user-centered solutions.
UX Designer, Researcher
Conducted user interviews, surveys, and usability tests to gather actionable insights from caregivers.
Planned and analyzed findings, and iterated designs to enhance the user experience.
Maintained clear documentation and facilitated team communication to align on goals and deliver user-centered solutions.
UX Designer, Researcher
Conducted user interviews, surveys, and usability tests to gather actionable insights from caregivers.
Planned and analyzed findings, and iterated designs to enhance the user experience.
Maintained clear documentation and facilitated team communication to align on goals and deliver user-centered solutions.
Duration: 11 Weeks
Duration: 11 Weeks
Duration: 11 Weeks
Project Background
Project Background
Project Background
Families today use a variety of methods to stay organized and maintain daily routines, especially when managing responsibilities across multiple age groups. As digital tools increasingly become part of everyday life, there is an opportunity to explore how thoughtful design can enhance collaboration, communication, and engagement within the home environment.
Families today use a variety of methods to stay organized and maintain daily routines, especially when managing responsibilities across multiple age groups. As digital tools increasingly become part of everyday life, there is an opportunity to explore how thoughtful design can enhance collaboration, communication, and engagement within the home environment.
Families today use a variety of methods to stay organized and maintain daily routines, especially when managing responsibilities across multiple age groups. As digital tools increasingly become part of everyday life, there is an opportunity to explore how thoughtful design can enhance collaboration, communication, and engagement within the home environment.
This project explores the development of a digital solution intended to support shared responsibilities in family settings. Through user-centered design practices, the focus was placed on understanding real-life routines, identifying areas for improvement, and creating a system that complements diverse parenting styles and household dynamics.
This project explores the development of a digital solution intended to support shared responsibilities in family settings. Through user-centered design practices, the focus was placed on understanding real-life routines, identifying areas for improvement, and creating a system that complements diverse parenting styles and household dynamics.
This project explores the development of a digital solution intended to support shared responsibilities in family settings. Through user-centered design practices, the focus was placed on understanding real-life routines, identifying areas for improvement, and creating a system that complements diverse parenting styles and household dynamics.
Problem
Problem
Problem
There is a clear gap in the digital space for a simple app that helps families stay organized and keeps children involved in everyday tasks. Without the right tools, it becomes harder for families to build healthy routines and share responsibilities.
There is a clear gap in the digital space for a simple app that helps families stay organized and keeps children involved in everyday tasks. Without the right tools, it becomes harder for families to build healthy routines and share responsibilities.
There is a clear gap in the digital space for a simple app that helps families stay organized and keeps children involved in everyday tasks. Without the right tools, it becomes harder for families to build healthy routines and share responsibilities.
1: No All-in-One Solution
Parents juggle multiple ways for tasks, tracking, and rewards or stop using them altogether.
2: Overcomplicated or Money-Focused
Most apps rely on cash rewards or are too complex for daily family use.
3: Lack of Customization
Current tools don’t adapt to different parenting styles, age groups, or routines.
4: Low Engagement for Kids
Apps lack fun and gamification, making them less motivating for children.
1: No All-in-One Solution
1: No All-in-One Solution
Parents juggle multiple ways for tasks, tracking, and rewards or stop using them altogether.
2: Overcomplicated or Money-Focused
2: Overcomplicated or Money-Focused
Most apps rely on cash rewards or are too complex for daily family use.
3: Lack of Customization
3: Lack of Customization
Current tools don’t adapt to different parenting styles, age groups, or routines.
4: Low Engagement for Kids
4: Low Engagement for Kids
Apps lack fun and gamification, making them less motivating for children.
Research: Competitive & SWOT Analyses
Research: Competitive & SWOT Analyses
Research: Competitive & SWOT Analyses
To better understand the landscape of chore and family management applications, we conducted a competitive and SWOT analysis. I reviewed apps like Greenlight and BusyKid to understand how families currently manage tasks/finances and to identify gaps KidsConnect could address. Both apps are well-established in the child finance and task management space, but they present key limitations.
To better understand the landscape of chore and family management applications, we conducted a competitive and SWOT analysis. I reviewed apps like Greenlight and BusyKid to understand how families currently manage tasks/finances and to identify gaps KidsConnect could address. Both apps are well-established in the child finance and task management space, but they present key limitations.
To better understand the landscape of chore and family management applications, we conducted a competitive and SWOT analysis. I reviewed apps like Greenlight and BusyKid to understand how families currently manage tasks/finances and to identify gaps KidsConnect could address. Both apps are well-established in the child finance and task management space, but they present key limitations.
BusyKid
BusyKid
BusyKid
BusyKid connects chores to real money via a debit card, teaching kids financial responsibility. It’s strong for money habits but lacks non-monetary rewards and family collaboration features.
BusyKid connects chores to real money via a debit card, teaching kids financial responsibility. It’s strong for money habits but lacks non-monetary rewards and family collaboration features.
BusyKid connects chores to real money via a debit card, teaching kids financial responsibility. It’s strong for money habits but lacks non-monetary rewards and family collaboration features.
Greenlight
Greenlight
Greenlight
Greenlight helps kids learn money skills through saving, spending, and chores with parental controls. It’s effective for finance but too complex for young kids and less family-friendly.
Greenlight helps kids learn money skills through saving, spending, and chores with parental controls. It’s effective for finance but too complex for young kids and less family-friendly.
Greenlight helps kids learn money skills through saving, spending, and chores with parental controls. It’s effective for finance but too complex for young kids and less family-friendly.






User Reasearch
User Reasearch
User Reasearch
To understand how families handle daily chores and task routines, surveys, interviews, and user testing were conducted with parents and caregivers. The goal was to identify common struggles and learn what tools would truly make their lives easier.
To understand how families handle daily chores and task routines, surveys, interviews, and user testing were conducted with parents and caregivers. The goal was to identify common struggles and learn what tools would truly make their lives easier.
To understand how families handle daily chores and task routines, surveys, interviews, and user testing were conducted with parents and caregivers. The goal was to identify common struggles and learn what tools would truly make their lives easier.
Insights gathered through direct feedback and virtual conversations revealed key needs, such as simple task setup, customizable non-financial rewards, and a clear, user-friendly interface. These findings played an important role in shaping a solution that fits naturally into everyday family life.
Insights gathered through direct feedback and virtual conversations revealed key needs, such as simple task setup, customizable non-financial rewards, and a clear, user-friendly interface. These findings played an important role in shaping a solution that fits naturally into everyday family life.
Insights gathered through direct feedback and virtual conversations revealed key needs, such as simple task setup, customizable non-financial rewards, and a clear, user-friendly interface. These findings played an important role in shaping a solution that fits naturally into everyday family life.


User Survey Takeaways
User Survey Takeaways
User Survey Takeaways
To guide the KidsConnect design, a survey of 19 participants including parents, couples, and childcare providers revealed that 56.3% still rely on verbal chore assignments with minimal use of digital tools. Data was collected through Google Forms and FigJam, combining quantitative and qualitative insights.
To guide the KidsConnect design, a survey of 19 participants including parents, couples, and childcare providers revealed that 56.3% still rely on verbal chore assignments with minimal use of digital tools. Data was collected through Google Forms and FigJam, combining quantitative and qualitative insights.
Most parents preferred non-financial rewards like screen time and outings, highlighting the need for customizable incentives. Key challenges included tracking tasks, sustaining motivation, and balancing responsibilities. Participants showed strong interest in age-based automation, gamification, calendar integration, and progress tracking, shaping the app’s focus on ease of use and family-friendly design.
Most parents preferred non-financial rewards like screen time and outings, highlighting the need for customizable incentives. Key challenges included tracking tasks, sustaining motivation, and balancing responsibilities. Participants showed strong interest in age-based automation, gamification, calendar integration, and progress tracking, shaping the app’s focus on ease of use and family-friendly design.
User Interview Takeaway
User Interview Takeaway
User Interview Takeaway
Interviews with six participants including parents, couples, and teachers revealed that most relied on verbal reminders or physical lists, with minimal use of digital tools. Key challenges included time constraints and inconsistent task management.
Interviews with six participants including parents, couples, and teachers revealed that most relied on verbal reminders or physical lists, with minimal use of digital tools. Key challenges included time constraints and inconsistent task management.
Interviews with six participants including parents, couples, and teachers revealed that most relied on verbal reminders or physical lists, with minimal use of digital tools. Key challenges included time constraints and inconsistent task management.
Participants emphasized the need for a simple, easy-to-use app with features like shared calendars, task reminders, gamification, voice-to-text, and affordability. These insights shaped the core design priorities for KidsConnect.
Participants emphasized the need for a simple, easy-to-use app with features like shared calendars, task reminders, gamification, voice-to-text, and affordability. These insights shaped the core design priorities for KidsConnect.
Participants emphasized the need for a simple, easy-to-use app with features like shared calendars, task reminders, gamification, voice-to-text, and affordability. These insights shaped the core design priorities for KidsConnect.
72%
72%
72%
Parents struggle to keep kids motivated
Parents struggle to keep kids motivated
Parents struggle to keep kids motivated
65%
65%
65%
Families juggle try different methods for chores & rewards
Families juggle try different methods for chores & rewards
Families juggle try different methods for chores & rewards
4.5 hrs/week
4.5 hrs/week
4.5 hrs/week
Time parents spend managing tasks
Time parents spend managing tasks
Time parents spend managing tasks
58%
58%
58%
Kids lose interest in chores
Kids lose interest in chores
Kids lose interest in chores
Card Sorts & Affinity Mapping
Card Sorts & Affinity Mapping
Card Sorts & Affinity Mapping
After collecting results, the next phase used card sorting and affinity mapping to understand how users approach chore management. This hands-on stage revealed user behaviors, expectations, and frustrations, surfacing key themes from survey and interview responses.
After collecting results, the next phase used card sorting and affinity mapping to understand how users approach chore management. This hands-on stage revealed user behaviors, expectations, and frustrations, surfacing key themes from survey and interview responses.
After collecting results, the next phase used card sorting and affinity mapping to understand how users approach chore management. This hands-on stage revealed user behaviors, expectations, and frustrations, surfacing key themes from survey and interview responses.
The process organized tasks, features, ideas, pain points, and user preferences into clear categories, enabling a more intuitive, family-centered app structure. It also highlighted emotional and practical routines families follow in assigning tasks and motivating children, guiding a design that is empathetic and easy to use.
The process organized tasks, features, ideas, pain points, and user preferences into clear categories, enabling a more intuitive, family-centered app structure. It also highlighted emotional and practical routines families follow in assigning tasks and motivating children, guiding a design that is empathetic and easy to use.
The process organized tasks, features, ideas, pain points, and user preferences into clear categories, enabling a more intuitive, family-centered app structure. It also highlighted emotional and practical routines families follow in assigning tasks and motivating children, guiding a design that is empathetic and easy to use.


User: Personas, Task Flows, Journeys
User: Personas, Task Flows, Journeys
User: Personas, Task Flows, Journeys
Before the KidsConnect design phase, research expanded into spaces where parents, guardians, and educators share experiences, including parenting forums, digital education communities, and informal peer groups.
Before the KidsConnect design phase, research expanded into spaces where parents, guardians, and educators share experiences, including parenting forums, digital education communities, and informal peer groups.
Before the KidsConnect design phase, research expanded into spaces where parents, guardians, and educators share experiences, including parenting forums, digital education communities, and informal peer groups.
By analyzing these conversations alongside survey and interview insights, a clearer picture emerged of real-world challenges in chore management. This user-centered approach led to personas representing various household dynamics and caregiver roles, which became the foundation for user journeys and task flows aligned with everyday routines, motivations, and constraints.
By analyzing these conversations alongside survey and interview insights, a clearer picture emerged of real-world challenges in chore management. This user-centered approach led to personas representing various household dynamics and caregiver roles, which became the foundation for user journeys and task flows aligned with everyday routines, motivations, and constraints.
By analyzing these conversations alongside survey and interview insights, a clearer picture emerged of real-world challenges in chore management. This user-centered approach led to personas representing various household dynamics and caregiver roles, which became the foundation for user journeys and task flows aligned with everyday routines, motivations, and constraints.
The insights I gathered during my research helped me develop 3 personas:
The insights I gathered during my research helped me develop 3 personas:
The insights I gathered during my research helped me develop 3 personas:
Jordan & Sam Patel: "The Coordinated Couple"
Emily Carter: "Full-time working mom"
James Anderson: "The Organized Teacher"
Jordan & Sam Patel: "The Coordinated Couple"
Emily Carter: "Full-time working mom"
James Anderson: "The Organized Teacher"
Jordan & Sam Patel: "The Coordinated Couple"
Emily Carter: "Full-time working mom"
James Anderson: "The Organized Teacher"


The Outcome
The Outcome
The Outcome
Identified four core UX solutions to address key user pain points before moving into wireframes and testing.
Identified four core UX solutions to address key user pain points before moving into wireframes and testing.
Identified four core UX solutions to address key user pain points before moving into wireframes and testing.
Keep Kids Motivated
Coin-based rewards, kids choose what to redeem, keeps motivation high.
Unified Chore & Reward Management
All-in-one system with AI-assisted chore & reward setup
Save Parents’ Time
AI automation & scheduling reduce weekly management time.
Increase Kid Engagement
Gamified coins & progress keep chores fun and engaging.



Exploration, Ideation: Low-fidelity Wireframes
Exploration, Ideation: Low-fidelity Wireframes
Exploration, Ideation: Low-fidelity Wireframes
In the exploration and ideation phase, I focused on core functionalities addressing user persona needs: task visibility, task tracking, child motivation (rewards), and ease of use for parents and teachers.
In the exploration and ideation phase, I focused on core functionalities addressing user persona needs: task visibility, task tracking, child motivation (rewards), and ease of use for parents and teachers.
In the exploration and ideation phase, I focused on core functionalities addressing user persona needs: task visibility, task tracking, child motivation (rewards), and ease of use for parents and teachers.
User journeys were mapped to show how a parent assigns chores, how a child views and completes them, and how progress is tracked and rewarded. Core features include a shared family dashboard, customizable rewards, progress tracking, and age-based task suggestions.
User journeys were mapped to show how a parent assigns chores, how a child views and completes them, and how progress is tracked and rewarded. Core features include a shared family dashboard, customizable rewards, progress tracking, and age-based task suggestions.
User journeys were mapped to show how a parent assigns chores, how a child views and completes them, and how progress is tracked and rewarded. Core features include a shared family dashboard, customizable rewards, progress tracking, and age-based task suggestions.
Based on these needs, early sketches were refined into initial wireframes, forming the foundation for a simple, engaging, and adaptable chore management app for families.
Based on these needs, early sketches were refined into initial wireframes, forming the foundation for a simple, engaging, and adaptable chore management app for families.
Based on these needs, early sketches were refined into initial wireframes, forming the foundation for a simple, engaging, and adaptable chore management app for families.
In designing KidsConnect, the focus was on a feature where parents can view, assign, and track tasks. Each task has clear details, optional reminders, and customizable rewards to engage children. The interface uses familiar, intuitive patterns to keep the experience simple and accessible.
In designing KidsConnect, the focus was on a feature where parents can view, assign, and track tasks. Each task has clear details, optional reminders, and customizable rewards to engage children. The interface uses familiar, intuitive patterns to keep the experience simple and accessible.
In designing KidsConnect, the focus was on a feature where parents can view, assign, and track tasks. Each task has clear details, optional reminders, and customizable rewards to engage children. The interface uses familiar, intuitive patterns to keep the experience simple and accessible.
User testing
User testing
User testing
I conducted a low-fidelity prototype usability test using Maze to evaluate the app’s early design and concept. Participants recorded their screens and thought aloud while completing tasks, then completed a post-test questionnaire with three opinion-scale questions rated 1 (strongly disagree) to 7 (strongly agree).
I conducted a low-fidelity prototype usability test using Maze to evaluate the app’s early design and concept. Participants recorded their screens and thought aloud while completing tasks, then completed a post-test questionnaire with three opinion-scale questions rated 1 (strongly disagree) to 7 (strongly agree).
I conducted a low-fidelity prototype usability test using Maze to evaluate the app’s early design and concept. Participants recorded their screens and thought aloud while completing tasks, then completed a post-test questionnaire with three opinion-scale questions rated 1 (strongly disagree) to 7 (strongly agree).
The test included four key tasks, each with a guiding scenario. These tasks were designed to reveal issues or gaps in the initial design and identify areas for early improvement.
The test included four key tasks, each with a guiding scenario. These tasks were designed to reveal issues or gaps in the initial design and identify areas for early improvement.
The test included four key tasks, each with a guiding scenario. These tasks were designed to reveal issues or gaps in the initial design and identify areas for early improvement.
Task 1: Assign a specific chore to a child..
Task 2: Add a new child profile and remove an existing one.
Task 3: Create a custom reward that can be linked to task completion.
Task 4: Send an alert for a task that is overdue.
Task 1: Assign a specific chore to a child..
Task 2: Add a new child profile and remove an existing one.
Task 3: Create a custom reward that can be linked to task completion.
Task 4: Send an alert for a task that is overdue.
Task 1: Assign a specific chore to a child..
Task 2: Add a new child profile and remove an existing one.
Task 3: Create a custom reward that can be linked to task completion.
Task 4: Send an alert for a task that is overdue.



This approach helped me gather valuable insights on the app’s prototype interface and functionality directly from the target audience, allowing me to identify and address usability issues early in the design process.
This approach helped me gather valuable insights on the app’s prototype interface and functionality directly from the target audience, allowing me to identify and address usability issues early in the design process.
Users asked for the manual calender to switch between days
Users asked for the manual calender to switch between days
Users asked for the manual calender to switch between days
Users requested an “alert child to complete chore” button.
Users requested an “alert child to complete chore” button.
Users requested an “alert child to complete chore” button.
Confusion while adding a child
Confusion while adding a child
Confusion while adding a child
Design
Design
Design
Design Systems
Design Systems
Design Systems



After completing the first usability test with the low-fidelity prototype, I refined the design by addressing the identified flaws. These improvements were incorporated into the high-fidelity prototype, resulting in a smoother and more functional user experience. After several iterations, I arrived at the final solution showcased below.
After completing the first usability test with the low-fidelity prototype, I refined the design by addressing the identified flaws. These improvements were incorporated into the high-fidelity prototype, resulting in a smoother and more functional user experience. After several iterations, I arrived at the final solution showcased below.
After completing the first usability test with the low-fidelity prototype, I refined the design by addressing the identified flaws. These improvements were incorporated into the high-fidelity prototype, resulting in a smoother and more functional user experience. After several iterations, I arrived at the final solution showcased below.
90%
Task success rate (parents assign tasks easily)
40% faster
Time saved assigning tasks vs. other apps
SUS 82
Users found KidsConnect usable, with minor inconsistencies
90%
90%
Task success rate (parents assign tasks easily)
Task success rate (parents assign tasks easily)
40% faster
40% faster
Time saved assigning tasks vs. other apps
Time saved assigning tasks vs. other apps
SUS 82
SUS 82
Users found KidsConnect usable, with minor inconsistencies
Users found KidsConnect usable, with minor inconsistencies
Retrospective
Retrospective
Retrospective
KidsConnect evolved from a basic chore tracker into a family- and classroom-friendly tool that fosters responsibility and motivation. Continuous user feedback addressed challenges like missed chores, uneven workloads, and declining reward engagement. Focusing on real user needs resulted in an app that is both functional for caregivers and empowering for children.
KidsConnect evolved from a basic chore tracker into a family- and classroom-friendly tool that fosters responsibility and motivation. Continuous user feedback addressed challenges like missed chores, uneven workloads, and declining reward engagement. Focusing on real user needs resulted in an app that is both functional for caregivers and empowering for children.
KidsConnect evolved from a basic chore tracker into a family- and classroom-friendly tool that fosters responsibility and motivation. Continuous user feedback addressed challenges like missed chores, uneven workloads, and declining reward engagement. Focusing on real user needs resulted in an app that is both functional for caregivers and empowering for children.
Minor inconsistencies remain, but overall, the iterative approach ensured a highly usable and supportive experience.
Minor inconsistencies remain, but overall, the iterative approach ensured a highly usable and supportive experience.
Minor inconsistencies remain, but overall, the iterative approach ensured a highly usable and supportive experience.
© 2025 Sainath Mailure
Always growing, always evolving, To be continued
© 2025 Sainath Mailure
Always growing, always evolving, To be continued
© 2025 Sainath Mailure
Always growing, always evolving, To be continued




















